In-Car Advertising: BMW's Spider-Man Ad Is Just the Start

At a December 2023 roundtable, a BMW executive addressed whether the company would ever sell the screen inside your car to run a commercial. His answer was no, and the reason he gave was that the cabin is a private space.

On July 27, 2026, BMW started showing a Spider-Man movie ad on that screen.

The reaction was immediate, and most of the coverage has framed it the same way: BMW broke a promise. That framing is fair, though it skips the more interesting question. In-car advertising started well before BMW. It is an industry direction with real money behind it, and the genuinely new thing here is that a luxury brand put a movie studio's marketing on the dashboard of cars people already paid for, in a way people could screenshot.

I am the CEO of BattlBox, a membership company, and I spend most of my week thinking about how to reach an audience without wearing out my welcome. That is the lens I read this story through. The question I care about is not whether BMW is evil. It is what they actually did, whether it works, and whether this is where every screen we own ends up.

The short version:

  • From July 27 to August 10, 2026, BMW ran a Spider-Man: Brand New Day promotion on the Control Display of eligible cars in more than 70 countries.

  • The animation does not autoplay. A banner appears at startup, and the driver has to tap it to launch the sequence.

  • BMW's senior vice president for connected company development said in December 2023 that the company would not sell the in-car screen for commercials, calling the cabin a private space.

  • The economics are the real story. GM says its software and services business keeps roughly 70 cents of every dollar, while manufacturers can hold onto as little as 4 to 10 cents per dollar on a vehicle sale.

  • One German research institute projects in-car commerce reaching $100 to $120 per car per year by 2030, and puts the addressable market above $50 billion.

  • It will be normalized. The smart TV business already ran this exact play.

What did BMW actually put on the dashboard?

BMW pushed a promotional animation for Spider-Man: Brand New Day to the Control Display of eligible customer vehicles between July 27 and August 10, 2026, in more than 70 countries. When the driver starts the car, a banner appears on the center screen. Tapping the banner launches a full-screen animation with backing music and a synchronized light show through the vehicle's ambient lighting.

Eligibility was wide. Any suitably equipped BMW built after July 2020 running BMW Operating System 7, 8, 8.5, 9, or X could receive it, per BMW's own PressClub release. That is a large share of the modern BMW fleet.

A driver recorded the sequence on a 2024 BMW i5 and posted it to Reddit on the first day it went live. In that clip, it runs 19 seconds and closes on a title card pairing BMW with the film over a QR code. BMW has not published a runtime.

BMW described the whole thing as a "special surprise" for drivers. Whether a surprise you did not ask for counts as a gift is the entire argument.

Did BMW break its own promise about in-car ads?

On the plain reading, yes. In December 2023, BMW Group senior vice president for connected company development Stephan Durach ruled out selling in-car screen space for commercials, saying he did not see BMW "selling the screen to play a commercial" and calling the cabin "a private space."

BMW's defense is that this was not a sale of ad space. The company told The Autopian the animation was part of a broader brand partnership with the film, one that included BMW vehicles appearing on screen and a special edition iX3 on the red carpet at the Los Angeles premiere. Under that framing, this is co-marketing between two partners, and no media inventory ever changed hands.

I understand the distinction, and I do not think it holds up from the driver's seat. The driver did not sign a partnership agreement. They bought a car, and a movie studio's content showed up in it. Whether money moved from Sony to BMW or the value was traded in product placement does not change what the customer experienced.

There is also history here. BMW charged owners a subscription to activate heated seats that were already physically installed in their cars, then dropped the program in 2023 after the backlash. The Spider-Man ad is a different thing, though it lands in the same file: revenue found after the sale, inside a product the customer already owns.

Is the Spider-Man ad intrusive, or is that overblown?

It is less intrusive than the headlines suggest and more significant than BMW's framing admits. Both things are true, and the detail that gets lost in the outrage is that the animation does not play on its own. The Autopian's reporting and BMW's own statement both confirm the banner appears at startup with the option to play it or ignore it. A BMW spokesperson told Gizmodo the animation is "only visible to drivers who proactively initiate it on their vehicle's touch screen."

That matters. A short clip you chose to watch is a long way from a pre-roll ad hijacking your commute.

What BMW does not get to wave away is the banner itself. Nobody opted into that. It appeared on a screen the owner paid for, unrequested, promoting a third party's product. The tap is consent for the animation. The banner is not consent for anything.

That is the piece worth watching, because the banner is the precedent. Once a slot exists at startup where a brand message can appear, that slot is inventory. What fills it next comes down to a business decision.

Why do automakers want in-car advertising so badly?

The margins. Selling cars is a low-margin business. Selling software to people who already own the car carries margins many times higher.

GM has been the clearest about this. The company's software and services business keeps roughly 70 percent of every dollar it generates, while manufacturers can hold onto as little as 4 to 10 cents per dollar on a vehicle sale. OnStar alone brought in about $800 million in the second quarter of 2026, and its deferred revenue hit $6.3 billion at the end of that quarter, up almost 50 percent year over year. GM has guided that figure toward roughly $7.5 billion by the end of 2026.

Read that gap once, and the entire industry's behavior makes sense. Dropping Apple CarPlay and Android Auto makes sense. Features on demand makes sense. Ads on the screen make sense. If you can move a dollar from the low-margin side of the business to the high-margin side, you will keep trying until customers make you stop.

The distribution is already built. Bloomberg reported in 2023 that 97% of new cars globally have at least one touch screen, and Statista puts the number of connected cars on the road worldwide at roughly 400 million. The only open question was what to run on all that glass.

How big could the in-car advertising market get?

The Center of Automotive Management, a German research institute, estimates in-car commerce revenue could reach $100 to $120 per car per year by 2030, and puts the addressable market above $50 billion. That is big enough that nobody is going to walk away from it voluntarily.

The infrastructure exists too. German platform 4screen sits inside the infotainment systems of 16 vehicle brands including Stellantis, Toyota, Volkswagen, and Mercedes, serving branded map pins, sponsored searches, and recommendations. It launched in the US in 2024. Its CEO Fabian Beste told Sherwood News the current growth rate is "easily tripling, approximately every year," and framed the pitch in a way I find hard to argue with as an operator: "Considering the automobile as a digital device, why does it miss out on generating third-party revenue, a model virtually every other digital device successfully utilizes?"

He is right about the logic. That is precisely what worries people.

Meanwhile, Ford has filed patents for systems that would read nearby billboards through the car's cameras and surface matching ads, and another that would parse in-car conversations for ad-relevant keywords. Most patents never ship. They tell you what the room is thinking about.

Does in-car advertising actually work?

The uncomfortable answer is yes, at least well enough. 4screen measures its ads by parking rates, counting a car that parks at an advertised location within three days as a conversion, and reports a 3% to 7% lift on average.

The more instructive data point is one guy. In November 2025, automotive writer Zerin Dube posted a photo of a marketing pop-up in his Jeep Grand Cherokee offering bonus cash toward a new Stellantis vehicle, and captioned it "Late stage capitalism popping up on our Grand Cherokee." Two days later, he posted a follow-up: "Well, it worked, and now we have a Grand Cherokee and a Rubicon X."

I think about that sequence a lot. The complaint and the conversion were the same person, 48 hours apart. Anyone building a business case for in-car ads has that screenshot in the deck, and honestly, they should. It is the whole argument in two posts.

That is also why "people hate it" is a weak prediction about whether something survives. People hated pre-roll video. People hated ads in their Instagram feed. Hatred that does not change behavior is just feedback nobody has to act on.

Will in-car advertising become normal?

Yes, and the smart TV business already showed us exactly how it happens. Television manufacturers discovered that the profitable product was not the hardware; it was the attention and data flowing through it. Vizio's platform business, meaning advertising and data, out-earned its TVs before Walmart bought the company: in the third quarter of 2024 the platform side turned $115.8 million in gross profit while the device segment lost $6.7 million. Roku ran a negative gross margin on hardware that same quarter, 7.6% in the red, while its platform gross margin hit 54.2%.

Nobody voted for that. It arrived one default setting at a time, and now a home screen full of sponsored tiles is simply what a TV looks like.

Cars are on the same road with one important difference: the purchase price. Nobody bought a $70,000 television. The higher the price of the object, the more the ad inside it stings, and the longer the normalization takes. That slows the process down without stopping it.

My honest prediction is that in-car advertising settles into a shape most people tolerate. Utility-flavored placements survive: the charging station suggestion when you are low, the coffee shop pin on the map, the service reminder. Full-screen entertainment takeovers stay rare and get saved for tentpole partnerships like this one, where the studio budget justifies the heat. Sony's Spider-Man: Brand New Day campaign carried a reported $309 million in worldwide media value across 165 brands, an all-time Hollywood record. Campaigns that size do not come along often.

Tesla shipped its own version in October 2025, an opt-in Tron: Ares skin buried in the Toybox menu that turns the on-screen car into a light cycle with matching cabin lighting. That one drew complaints of its own, though nowhere near the coverage, and no ad played on anyone's screen uninvited. The lesson automakers will take from comparing the two is simple: make it feel like a feature, and let people go find it.

What can brands learn from BMW's in-car advertising?

The lesson is that any channel you own can be monetized, and permission is the only part of it you cannot buy back. The car screen is a more expensive version of a problem I deal with weekly.

At BattlBox we have an email list, a YouTube channel, a Whatnot audience, and a membership community. Every one of those is a screen we can put a message on without paying for the privilege. The pressure to use them harder is constant, and it always comes with a good reason attached: this promo is genuinely great, the community will love it, it is one message.

The line I try to hold is permission. Our people raised their hands to hear from us about gear and about the community. That is a real distinction, and it is the only asset in the whole equation that cannot be bought back once it is gone. Our repeat purchase rate sits around 83%, and I am convinced that number lives or dies on whether people feel like the relationship is being farmed.

BMW does not have that permission structure. Nobody buys a car to opt into a communication channel. The screen came with the vehicle the same way the steering wheel did, and using it to deliver someone else's marketing quietly redefines what the customer thought they bought.

Attention you did not earn is a loan against trust. It works, and the bill shows up somewhere you were not tracking.

Frequently asked questions

What is the BMW Spider-Man ad?

BMW ran a Spider-Man: Brand New Day promotion on the Control Display of eligible customer vehicles from July 27 through August 10, 2026, in more than 70 countries. A banner appeared at startup, and tapping it launched a short full-screen animation with music and synchronized ambient lighting.

Does the BMW Spider-Man ad play automatically?

No. BMW says the animation is only visible to drivers who proactively initiate it by tapping the banner on the touchscreen. The banner itself appears at startup without the driver requesting it.

Which BMWs got the Spider-Man ad?

Suitably equipped vehicles built after July 2020 running BMW Operating System 7, 8, 8.5, 9, or X, in more than 70 participating countries.

Did BMW say it would never put ads in its cars?

In December 2023, BMW Group senior vice president Stephan Durach said the company would not sell the in-car screen to play a commercial, calling the cabin a private space. BMW frames the Spider-Man animation as part of a brand partnership with the film rather than sold advertising space.

Do other car brands run in-car ads?

Yes. Stellantis has sent marketing messages to vehicle screens at startup, and the platform 4screen serves branded content inside infotainment systems for 16 vehicle brands including Toyota, Volkswagen, and Mercedes. Tesla ran a Tron: Ares movie tie-in in October 2025, though that one was opt-in and drivers had to switch it on themselves.

Why are automakers adding advertising to cars?

Margins. GM has said its software and services business keeps roughly 70 percent of every dollar it generates, far more than a vehicle sale returns. With a touchscreen in nearly every new car and roughly 400 million connected cars already on the road, the distribution for in-car advertising already exists.

Can you turn off in-car advertising?

It depends on the automaker. Stellantis owners can permanently opt out of in-vehicle marketing messages by calling customer care or toggling the setting off in their online brand profile, though not from the car's screen. Recall, service, and vehicle health alerts ride the same system and keep coming. Manufacturer promotions delivered over the air, like BMW's, are generally not something the owner controls beyond ignoring the prompt.

Interested in learning more?

A few related reads from Online Queso:

Final Thoughts

Is it cool? The animation itself, sure, in the way a well-made short thing with synchronized lighting is cool. I would probably tap it once.

Is it intrusive? The banner is. The ad behind it is not really the problem, and if the conversation stays fixed on Spider-Man, the actual precedent slides through untouched. A slot now exists on the startup screen of millions of cars where a brand message can appear. That slot is the product.

Will it be normalized? Yes. Drivers are not going to come around. The margin difference between selling a car and selling software on that car is too large for anyone to ignore, and outrage that ends in a purchase is not a deterrent.

The version of this I would push back on hardest is the one where the ad gets smart. Go back to those Ford patents. A movie animation you can decline is a wildly different thing from a car that listens to you and sells against what it hears. The gap between those two is where the actual fight is, and right now everybody is busy arguing about Spider-Man.

If you own a customer relationship, the takeaway is smaller and more useful. Every audience you control can be sold to once. Very few of them can be sold to twice.

J
John Roman

Curated for Online Queso — a non-standard look inside the minds of the best operators in eCommerce. Tips, stories, and free advice, served digestible and delicious.